Cloud lightning stellaris. the. Cloud lightning stellaris

 
 theCloud lightning stellaris  True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time

Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Maybe up to 3. If they loose that, then the total DPS they deal is significantly lower. 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's a lightning cloud, I think. ago. However when I go in the ship designer they are not available as an option. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Medium disruptor has range 60 and average damage 6. The cost of war. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Any way to get lightning now?. . A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. 1 patch had been applied. They are supposed to be L sized weapons but they don't appear as an option for that slot. However when I go in the ship designer they are not available as an option. 2. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. It is cheap, effective, and is good against literally everything until you. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. the. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. In stellaris 2. I wonder if it's related. so i had a 2. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It's the best weapon in the game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 622. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. The home system is rather nice as well. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. . Each one has a deposit of 6 society. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Go to Stellaris r/Stellaris. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 1 Beacon in the Depth. 3 hotfix patch. . 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. void cloud technology id cheat. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I did so quickly. Void clouds are not organic, neither are crystals. Component. . Tier 1 armor and shields unless I'm rolling in alloys. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 7 Technology List – T to Z. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Subscribe. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Don’t do cloud lightning though. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. I like playing with penetration weapons for thematic. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Access to cloud lightning is well worth going to war over border. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. They cannot be built in orbit of a celestial body that has an. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. #footer_privacy_policy | #footer. And the advantage increases as the number of repeatables. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. It can then be stunned up to x times totaly in any specific engagement. 报警机器人 于6年前 修改了 此页面。. For the record, in stellaris 2. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. They don't exist in my designer. I researched cloud lightning conduits in my latest game. - Find the 00_weapons_critters_cloud text file. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. 9 ‘Caelum’ Patch Notes. As a result, the artillery+neutron+giga cannon loadout is better. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Advanced shields require Strategic Resource to make. I like playing with penetration weapons for thematic. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Plasma is good, but it should also be paired with kinetic weapons. In general you want something that penetrates both armor and shields here. Pure shield/disruptor corvettes are deadly against the Contingency, for example. I researched cloud lightning conduits in my latest game. © Valve Corporation. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0) Number of years since game start is greater. nor for any other slot for that matter. I researched cloud lightning conduits in my latest game. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. However when I go in the ship designer they are not available as an option. 1. the. the. Damage in general scales much, much faster than defense does in Stellaris. maybe twice? maybe twice, and that's a weak maybe. Can fit into Extra-Large slots; 8. EulersApprentice • 1 yr. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. shadowtheimpure. Focused Cloud Lightning. And the advantage increases as the number of repeatables. However when I go in the ship designer they are not available as an option. 对该项目的细节说明请添加至相关页面. I researched cloud lightnings because it seems. 6. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. #1. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Glitch with Cloud Lightning and Ameoba Ship. x or so. . Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. cloud lightning conduits. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. For the record, in stellaris 2. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Void clouds are not organic. However when I go in the ship designer they are not available as an option. but the CL can go through. CryptoGo to Stellaris r/Stellaris. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. nor for any other slot for that matter. nor for any other slot for that matter. But generally I try to make them glass cannons. the. The other main weapon loadout is Neutron Launches with a Giga Cannon. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 组件分类:武器组件. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. I restarted my game and everything but the weapon still fails to load in. rarely see empire use cloud lightning as weapon. Stellaris technology list and IDs cheat. the. so i had a 2. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. r/Stellaris. I like playing with penetration weapons for thematic. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. . nor for any other slot for that matter. . so no reverse engineering. This page was last edited on 14 October 2017, at 11:48. I researched cloud lightning conduits in my latest game. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. They don't exist in my designer. 3 This thread is archivedStellaris. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Make it so a ship hit can be stunned for 1 day. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. For 3. However when I go in the ship designer they are not available as an option. I like the missile approach best, though. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Think like a space Protoss Archon. the. Maybe up to 3. Bypasses all shields and armor. They don't exist in my designer. 0 unless otherwise noted. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. They are supposed to be L sized weapons but they don't appear as an option for that slot. So you miss out on Cloud Lightning. Check at black holes systems, especially if it has an enemy warning icon on it. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 6 combat rebalance update. . #3. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. It's a new bug with flagella and cloud lightning. Small. 410K subscribers in the Stellaris community. the. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. However when I go in the ship designer they are not available as an option. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. To quickly find a tech in this list press ctrl + f and type in the techs name. They are supposed to be L sized weapons but they don't appear as an option for that slot. Loaded an old savegame from the 2. Jump to latest Follow Reply. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. nor for any other slot for that matter. View this video if you want to lea. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. . so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Snagged Event chain outcomes. 能源消耗:-40. 1. 2. 天云闪电的升级版,与原版平衡。. the. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. Stellaris cheats and commands. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I made a few mistakes in this buildup and I could. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. . Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Subscribe. nor for any other slot for that matter. Ironically, it seems to me while playing a Mil. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. - Find the /common/component_templates folder. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Bursting down their titan with bypass weapons isn't a great. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). List of all technology ids in the game to be used with “research_technology” console command. so i had a 2. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Due to their ships having a lot of shield and armor but not a lot of hull hit points. 1 (played yesterday) funnily enough i had much better. Subscribe to downloadExtra Ship Components 2. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Medium. 类型:能量. - Go to the Stellaris folder. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cerodil Jan 13 @ 8:08pm. I always heard that if you put disruptors, you should only put disruptors. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. Tier 1 armor and shields unless I'm rolling in alloys. Leviathans are easy. Say 2 techs increasing the stuns one at a time. However, although I've now…so i had a 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. EulersApprentice • 1 yr. Business, Economics, and Finance. 15. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. 5 Stellaris Tech Id List – J to P. This makes it one of the few Artillery weapons that is very effective against Corvettes. Stellaris Origins explained and ranked into a tier list. Stellaris. It can then be stunned up to x times totaly in any specific engagement. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They are supposed to be L sized weapons but they don't appear as an option for that slot. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. Then there is the one that decreases opponentsnshields by a substantial amount. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. . 25) Has Discovery Traditions Tradition (×0. Now I only have disruptors. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Apr 5, 2023. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. 0 unless otherwise noted. I like playing with penetration weapons for thematic. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1 updated. 2. Cloud Lightning is one of the worst weapons in the game and never worth using. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. Finally, the focused arc emitter is very good, particularly because it never misses. BETA: Shield Hardening. Stellaris - Cloud Lightning salvage not dropping from combat. 3 beta 2, and it feels like an old event which happened back in 1. Destroyers- if you use them, should be built for alpha and to die. Go to Stellaris r/Stellaris. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Darvin3 • 3 yr. Interestingly, I've found another system that looks similar. so i had a 2. 0 unless otherwise noted. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. However when I go in the ship designer they are not available as an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. Thanks for the tips. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Business, Economics, and Finance. Awesome, thanks for the heads up. nor for any other slot for that matter. I'm not a fan of this new type of ship parameter. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. so i had a 2. Pray the RNG rolls low per shot. Unfavorite. nor for any other slot for that matter. 3 So very, very brightly. Try to put disrupters on it if you can. so i had a 2. This page was last edited on 19 May 2016, at 18:07. So, Cheaper Alloys cost than armor. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Having two titans in this fleet or in one engagement makes you likely to dominate. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Modified Cloud Lightning Conduits technology so that it can be researched. This is because KA range is 120 and Cloud Lighntning is only 60. Regular missiles shred them. 1K 48K views 1 year ago Which is the. 034. Activate LIGHTNING with just one click and. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. 2. Now, "performance vs fleet capacity used", that may be a different story. y otros países. Bridge_of_Brown. I've probably put nearly 1200 hours in Stellaris since 3. They don't exist in my designer. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Vulnerable to kinetic weapons. so i had a 2. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 2 Beasts of Space. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Go to Stellaris r/Stellaris. YOU CAN USE Cloud lightning Instead of To be able to see. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. e. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Thanks for the tips. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Click here to jump to that post. They don't exist in my designer. . I like playing with penetration weapons for thematic. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. 1 version, not the 2. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Subscribe. nor for any other slot for that matter. View community ranking In the Top 1% of largest communities on Reddit. Unsubscribe Description. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I can't seem for the life of me figure out what this outcome does beside just EXIST.